Orbheist Rob the Orb

The vault

Every message feeds the pot.
Orbio sells the thinking.

Fees are paid in $ORBHEIST and split three ways the moment they arrive. The contract has no withdrawal for the team: the pot leaves only to a winner, or in part to the last crew when the clock runs out.

120
Next message costs0
Fees paid so far0
In the pot0
The potHeld by the contract until someone wins the round070%
Running the OrbServer, gas and extra thinking when trading is quiet020%
Burn$ORBHEIST removed from supply for good010%

All figures in $ORBHEIST. Example terms: a fee that starts at 5,000, climbs 1% per message and stops at 250,000. The terms of each round are fixed in the contract before it opens.

$ORBHEIST is an agent on Orbio’s launchpad. Part of every trading fee is turned into CREDIT there, and CREDIT is what pays the model for each reply.

The contract

What holds the pot, and who can touch it.

AddressPublished at launch
In the pot nowOpens at launch
Paid out so far–
Burned so far–
Who can open itOnly a release signed by the Orb’s key, and only towards a wallet that paid for a message in the round being played.
What the team can doPause new messages if the Orb cannot answer, which stops the clock too. Replace the Orb’s key. Set the fee terms of the next round, never of the one in play.
What the team cannot doWithdraw the pot or move it. The contract has no such function, and a release can only pay a wallet that played the round.
Where the trust isThe Orb’s key sits on the server that runs the model. Every message, reply and release is public, so a release without a winning message would be in plain sight.

It has one job.
Make it fail.

Rob the Orb
Rob the Orb